Although being incredibly busy, he took time out to review the code and was the real inspiration behind the DynamicTextureAtlasCreator class. He had supported me all along with wise tips, insights, and frequent encouragement. Finally, the most important person, Daniel Sperl, the creator of Starling, demands my extreme gratitude. My sincere thanks to Mariam Dholkawala the veteran and expert game developer for taking her time out for reviewing the code and for providing her valuable input also at a very short notice. Wolfgang, a well-known ActionScript rockstar, for helping with the technical reviewing of the book as well as his valuable advice on code revision. I wish to extend my thanks to Ville Koskela for his awesome rectangle packing algorithm, without which the real multiple screen support would never have been possible. Abhilash CV for his patience on testing all the cross-platform builds of the sample game and to the whole team at Csharks. A big thanks to him for the same and congratulations on a work well done at such a short notice. Sugith Vijayan, one of Csharks' awesome artists. The incredible graphics for the sample game was created by Mr. Eldhose P Mathew, CEO of Csharks, for allowing me to devote my professional time for the creation of this book. Nidhina Haridas, for inspiring me to aim higher and try harder. His future plans also include writing fiction.Ħ Acknowledgments I would like to thank my wife, Dr. Juwal is a voracious reader and likes to travel. This is Juwal's first book, but he aims to keep writing and sharing his nine years of game development experience through more books. Juwal also takes part in game jams and recently won the Nasscom GDC's game jam with his Starling-based game, Mosquito Defense. His isometric tutorial for GameDevTuts+ is well received and is considered a thorough guide for developing tile-based isometric games. Juwal writes game development tutorials for GameDevTuts+ and manages the blog of Csharks games. His team has created more than 350 online Flash games to date, and many of the job management games are listed at the top of leading portals worldwide. He has been developing games since 2004 using multiple technologies including ActionScript, Objective-C, Java, Unity, LibGDX, Cocos2D, OpenFL, Blender, and Starling. Juwal has been actively involved with Adobe technologies, manages the Adobe user group for his state, and maintains a close relationship with the experts at Adobe in the Indian subcontinent. Juwal is the Director at Csharks Games and Solutions Pvt Ltd, where he manages research and development, as well as training and pipeline integration in his area of expertise. He conducts technical workshops for engineering students at professional colleges as a part of open source initiatives. He is an active figure in social media and game development SIGs, and never misses a chance to speak at technical conferences and barcamps. Wolfgang Mariam Dholkawala Acquisition Editors Meeta Rajani Erol Staveley Rebecca Youe Commissioning Editor Sruthi Kutty Technical Editors Shruti Rawool Shali Sasidharan Proofreader Paul Hindle Indexers Tejal Soni Mehreen Deshmukh Monica Ajmera Mehta Graphics Yuvraj Mannari Production Coordinator Aparna Bhagat Cover Work Aparna Bhagatĥ About the Author Juwal Bose is a game developer, game designer, and technology consultant from the incredibly beautiful state of Kerala in India. ISBN Cover Image by Aniket SawantĤ Credits Author Juwal Bose Project Coordinator Aboli Ambardekar Reviewers Daniel Sperl Devon O. Livery Place 35 Livery Street Birmingham B3 2PB, UK. First published: December 2013 Production Reference: Published by Packt Publishing Ltd. However, Packt Publishing cannot guarantee the accuracy of this information. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. However, the information contained in this book is sold without warranty, either express or implied. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. 2 Starling Game Development Essentials Develop and deploy isometric turn-based games using Starling Juwal Bose BIRMINGHAM - MUMBAIģ Starling Game Development Essentials Copyright 2013 Packt Publishing All rights reserved.
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